Skip to content

DNA & Tokens Configuration


DNAConfig.cfg

One of the most complex config files. Controls DNA identification, implantation, drop rates, and success chances.

DNA Combination Recipe

Allows players to combine identified DNA back into unidentified DNA for re-rolling.

Setting Default Description
EnableDNACombinationRecipe true Allow crafting DNA together
DNACombinationRequiredAmount 2 Number of DNA needed to combine (1-9)

DNA Identification

Controls the Intelligence-based identification system.

Setting Default Description
MinimumIntelligenceToIdentify 20 Minimum Intelligence to identify DNA at all
IntelligenceThresholds [20, 40, 60, 80, 90, 100] Intelligence breakpoints for better results
IdentificationSuccessChances [1, 5, 15, 25, 50, 70] Success chance (%) at each threshold

How Identification Works

At each Intelligence threshold, the player gets the corresponding success chance. A player with 80 Intelligence has a 25% chance of successful identification. Higher Intelligence = better odds.

DNA Type Probabilities

Setting Default Description
NatureReleaseProbability 90 Chance (%) that random DNA is a Nature Release
OtsutsukiChanceWithinKekkeiGenkai 5 Chance (%) that a KKG result is Otsutsuki instead

This means there's a 10% chance of getting a Kekkei Genkai, and within that, a 5% chance of Otsutsuki — making Otsutsuki DNA extremely rare (0.5% overall).

DNA Type Toggles

Enable or disable specific DNA types from dropping. All default to true.

Toggle DNA Type
EnableFireRelease Fire Release
EnableWaterRelease Water Release
EnableWindRelease Wind Release
EnableLightningRelease Lightning Release
EnableEarthRelease Earth Release
EnableYinRelease Yin Release
EnableYangRelease Yang Release
Toggle DNA Type
EnableWoodRelease Wood Release
EnableIceRelease Ice Release
EnableLavaRelease Lava Release
EnableBoilRelease Boil Release
EnableMagnetRelease Magnet Release
EnableStormRelease Storm Release
EnableExplosionRelease Explosion Release
EnableScorchRelease Scorch Release
EnableDustRelease Dust Release
EnableCrystalRelease Crystal Release
EnableSteelRelease Steel Release
EnableKurama Kurama Clan
EnableShikotsumyaku Shikotsumyaku
EnableIburi Iburi Clan
Toggle DNA Type
EnableSharingan Sharingan
EnableByakugan Byakugan
EnableKetsuryugan Ketsuryugan
Toggle DNA Type
EnableOtsutsukiDNA Otsutsuki DNA

DNA Implantation Requirements

Minimum Medical stat needed to implant each DNA tier.

Setting Default Description
MinimumMedicalForNatureImplant 50 Medical needed for Nature Release DNA
MinimumMedicalForKekkeiGenkaiImplant 300 Medical needed for KKG DNA
MinimumMedicalForDojutsuImplant 500 Medical needed for Dojutsu DNA
MinimumMedicalForOtsutsuki 10000 Medical needed for Otsutsuki DNA
MinimumMedicalForOtsutsukiAsOtsutsuki 0 Medical needed if already Otsutsuki

Implant Success Chances

Setting Default Description
MedicalThresholds [300, 400, 500] Medical stat breakpoints
ImplantSuccessChances [20, 40, 70] Success chance (%) at each threshold

Potion Effects on Implant

Both successful and failed implants apply debuffs. All settings are configurable.

Setting Default
SuccessEffectDuration 200 ticks (10 seconds)
SuccessDigSlowLevel 5
SuccessConfusionLevel 50
SuccessMoveSlowLevel 5
SuccessWeaknessLevel 50
Setting Default
FailureEffectDuration 600 ticks (30 seconds)
FailureDigSlowLevel 5
FailureConfusionLevel 50
FailureMoveSlowLevel 5
FailureWeaknessLevel 50
FailurePoisonLevel 1

TokenConfig.cfg

Controls the SP, JP, and XP cost of using each randomizer token type.

Token Costs by Type

Token Type SP Cost JP Cost XP Cost
Clan 10 10 10
Nature 5 5 5
Kekkei Genkai 20 20 20
Dojutsu 30 30 30
Tailed Beast 100 100 1000

Tip

Tailed Beast tokens are deliberately expensive. Adjust these values to control how easily players can acquire powerful randomizers on your server.