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Combat & Enemies Configuration


TaijutsuConfig.cfg

Controls fist-fighting damage and Eight Gates requirements.

Fist Damage

Setting Default Description
TaijutsuBaseDamage 1 Base damage from fist attacks (no Taijutsu stat)
TaijutsuScaling 0.04 Additional damage per point of Taijutsu

Damage Formula

Fist damage = TaijutsuBaseDamage + (TaijutsuScaling x Taijutsu stat)

Example: A player with 500 Taijutsu deals 1 + (0.04 × 500) = 21 fist damage.

Eight Gates Requirements

Each gate has two requirement types — a static Taijutsu threshold and a percentage of max Taijutsu.

Gate Static Default Percentage Default
First Gate 100 0.05 (5%)
Second Gate 250 0.10 (10%)
Third Gate 500 0.15 (15%)
Fourth Gate 750 0.25 (25%)
Fifth Gate 1500 0.40 (40%)
Sixth Gate 2500 0.55 (55%)
Seventh Gate 4000 0.75 (75%)
Eighth Gate 5000 0.95 (95%)

Each gate also has a MinCharge value for the minimum charge required to activate it.


KenjutsuConfig.cfg

Controls sword technique damage scaling, static damage, and cooldowns.

Techniques

Technique Scaling Static Damage Cooldown (ticks)
HeavenCutter 0.08 5 100
CrescentMoon 0.09 5 100
ShockwaveSlash 0.06 5 100
Moonlight 0.07 5 100
Flash 0.10 5 100

Damage Formula

Technique damage = Static Damage + (Scaling x Kenjutsu stat)

Example: Flash with 500 Kenjutsu = 5 + (0.10 × 500) = 55 damage.


MedicalConfig.cfg

Controls Byakugou (Strength of a Hundred Seal) stage requirements.

Byakugou Stages

Stage Name Static Req. % Req. Min Charge
2 Creation Rebirth 500 0.05 (5%) 10
3 Strength of a Hundred 1000 0.12 (12%) 25

Note

BaseHealthRegeneration and PercentageHealthRegeneration exist in this config but are currently unused.


EnemyConfig.cfg

Controls enemy spawning, health, damage, speed, and aggro range. Each enemy type has its own configuration section.

Master Toggle

Setting Default Description
MasterSpawnToggle true Global on/off for all enemy spawning

Enemy Types

Each enemy has the following configurable values:

Setting Description
Spawn Enable/disable this enemy's spawning
Health Enemy max health
MeleeDamage Base melee damage
MovementSpeed Movement speed
AggroRange Distance (blocks) at which the enemy detects players

Default Values

Enemy Health Damage Speed Aggro
Genin 30 2.0 0.4 20
Chunin varies varies varies varies
Jonin varies varies varies varies
Rock Lee varies varies varies varies
Sakura Haruno varies varies varies varies
Hidan varies varies varies varies
Orochimaru varies varies varies varies
Seven Swordsmen varies varies varies varies

Seven Swordsmen

The Seven Swordsmen have an additional setting: MinKenjutsuToSpawn (default: 500). They only spawn near players who meet this Kenjutsu threshold.

Balancing Enemies

Start by adjusting Genin and Chunin stats for early-game balance, then scale Jonin and above for endgame. Use MasterSpawnToggle: false during initial server setup.